2=projectileType
1=shellCasingType
3=flashTypeUp
4=flashTypeDown
5=flashTypeLeft
6=flashTypeRight
7=flashTypeUpLeft
8=flashTypeUpRight
9=flashTypeDownLeft
10=flashTypeDownRight
0=appearanceWhileHoldingWeapon
1=burstCount
0=burstSpread
4=delayBetweenShots
0.5=firingError
0=gravitationalCompensation
1=initialProjectileMomentum
1=initialProjectileMomentumRandom
400=noisinessWhenFired
2.8=recoil
1=PlayerCanRunWhileFiringWeapon
1=HoldAttackKeyForRapidFire
-6=ShellCasingInitialHorizontalSpeed
3.3=ShellCasingInitialVerticalSpeed
0.7=ShellCasingHorizontalSpeedRandom
0.3=ShellCasingVerticalSpeedRandom
0=WeaponIsDisabledWhenJumping
0=WeaponDisappearsWhenOutOfAmmo
0=builtInAmmo
1=CanBeFiredDiagonallyWhenRunning
1=LockFlashEffectToWeaponPosition
